

Anonymous asked: <p>Why do so many people want kickstarter projects all of the sudden? I mean, god DAMN.</p>

Radstronomical has just begun his journey into independent videogame development. He scored something of a hit with his first release, Ultimate Flirt-Off. It was a game that he wanted to expand upon but he worried that the complexity of his vision might take away from the bare-bones concept.
The only appropriate reaction to Colbert’s masterful provocations: microexpression smirk consciously forced into a grimace as quickly as possible.
(Source: oh-whiskers)
The track is called “Midnight” by Necros, AKA Andrew Sega, a legendary figure in the demoscene. According to the metadata in the file, it was “finished on august 12, 1994,” approximately 9 months after Midnight Marauders dropped. This song is not one of his better remembered tracks; I’m willing to guess it’s because he’s an electronic music guy and not a hip hop guy. His audience, if I remember the mid-90s correctly, consisted almost entirely of the whitest kids in the universe, an audience much more likely to dig his electronic music than any forays into hip hop. (Check out “Martian Lovesong”, an example of his better known work from that era.)
Because this is demoscene/tracker music, the song was originally distributed as a Scream Tracker module file (S3M). You can grab the original right here and it’ll play in VLC, though I recommend something like Schism Tracker if you want to see it in all its oldskool glory. A module file is not like an mp3; it’s more like a MIDI file: you load in samples and then instruct the computer to play them back in realtime at different pitches and in a particular sequence. What this means is that the module file contains both the song itself and every individual component of the song including its composition.
This is interesting to read….but also a little disappointing.
I love Ken Levine and the work he does, and part of me wants to pat him on the back and say “It’s okay Ken, I see where you’re coming from and it SHOULD be about the story and not Elizabeth’s boobs. The internet is full of people who are shallow and immature or too focused on social justice to see the point.”
But part of me realizes the only reason I’m thinking that it is because I like Levine that I am having this reaction…..if this was some anonymous creator or one I disliked I would be ripping into this nonsense right now.
So I will be gentle, because I like Levine.
But this is bullshit with a capital B.
Read the comments in the article on this. This is one time when vocal social justice advocates and your average heterosexual straight man who thinks giant boobs are a good feature on a Strong Female Character can finally agree. If you don’t want people taking note of your character’s fantastic cleavage, don’t give her fantastic cleavage. It’s not rocket science.
Levine can cry all he wants about people not talking about the story and talking about how pretty or sexy or unrealistic (etc) Elizabeth is, and he can say all he wants that this shouldn’t matter. But, at the end of the day, this is a fictional character, who was designed, modeled and sculpted digitally into a traditionally beautifully, sexually appealing character. We’re not talking about an actress who just happens to be pretty; we’re talking about a character whose every facet, both mentally and physically, had to be discussed, meditated on, and eventually consciously decided upon. She was deliberately made appealing, with a pretty face and attractive curves, all to enamor the player with her. Some may see this as a good thing, some as a bad thing….but it is a decision that the creators of the game made. Hiding behind the old adage of “look at her eyes not her chest” is just a way to toss the blame on the viewer instead of the creator.
Also
I don’t know what we’re supposed to be discussing at this point…the game’s not out. The only thing to discuss is the visuals and what we’ve seen of the gameplay. I guess we could discuss the concept or the premise of the story….but until we play the game and get the WHOLE story, that’s just conjecture.
In short, Ken Levine can take his disappointment and shove it up his ass.
Matthew Dowd was top campaign strategist for the Bush-Cheney reëlection in 2004 and went on to lead Schwarzenegger’s winning gubernatorial bid two years later in California; he hasn’t worked a…